Philip Hogg
Philip Hogg
Digital Artist
Montréal, Canada

Summary

I am a digital artist specializing in 3D modeling and environment art for games. I have five years of professional experience working in-house and freelance.

Working primarily as an environment artist, I have a wide range of experience throughout the game pipeline, from high to low modelling, PBR and hand painted textures, as well as in-engine setup, lighting and shading techniques for environments and characters.

Working in a variety of styles suits me, and I enjoy helping teams articulate their artistic vision, and helping to ensure assets meet technical expectations.

I have extensive experience working in Photoshop, ZBrush, 3DS Max, Modo, Substance Painter, and the Unity engine. I also have experience working in Maya and the Unreal engine.

Please don't hesitate to contact me for work opportunities!

Resume PDF

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Skills

Environment Design3D Animation3D ModelingVisual Development

Software proficiency

3ds Max
3ds Max
Modo
Modo
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Unity
Unity
Unreal Engine
Unreal Engine
xNormal
xNormal

Productions

  • Anamorphine
    • Video Game
      Anamorphine
    • Year
      2017
    • Role
      3D Artist
    • Company
      Artifact 5
  • Webbanner tls
    • Video Game
      The Last Sky
    • Year
      2017
    • Role
      3D Artist
    • Company
      Little Guy Games

Experience

  • 3D Artist at Artifact 5
    Montreal, Canada
    February 2016 - December 2017

    Anamorphine (PC, VR, XBox)

    -Contribute real time assets and environment art

  • 2D/3D Artist at Little Guy Games
    Toronto
    August 2014 - October 2015

    The Last Sky (multi-platform title)

    -Created game ready assets

    -Animation and rigging

    -Level art, lighting, effects