I am a digital artist specializing in 3D modeling and environment art for games. I have five years of professional experience working in-house and freelance.
Working primarily as an environment artist, I have a wide range of experience throughout the game pipeline, from high to low modelling, PBR and hand painted textures, as well as in-engine setup, lighting and shading techniques for environments and characters.
Working in a variety of styles suits me, and I enjoy helping teams articulate their artistic vision, and helping to ensure assets meet technical expectations.
I have extensive experience working in Photoshop, ZBrush, 3DS Max, Modo, Substance Painter, and the Unity engine. I also have experience working in Maya and the Unreal engine.
Please don't hesitate to contact me for work opportunities!
Anamorphine (PC, VR, XBox)
-Contribute real time assets and environment art
The Last Sky (multi-platform title)
-Created game ready assets
-Animation and rigging
-Level art, lighting, effects