I am a 3D artist with 5 years of industry experience creating and implementing real-time content. I have a wide range of experience throughout the game pipeline, including high to low modelling, PBR and hand painted textures, as well as in-engine setup, lighting and shading techniques.
As an artist, I am proficient at creating high quality art in a variety of styles while meeting production needs and technical requirements.
The main software packages I use are Photoshop, ZBrush, 3DS Max, Modo, Substance Painter, and the Unity engine. I also have experience working in Maya, Blender, and Unreal Engine 4.
Feel free to reach out for work opportunities! Thank you.
-Design, create and implement real-time environments and characters for multiple clients
-Implement mixed-reality applications using Unity
Anamorphine (PC, VR, XBox)
-Contribute real time assets and environment art
The Last Sky (multi-platform title)
-Created game ready assets
-Animation and rigging
-Level art, lighting, effects