Philip Hogg
Philip Hogg
Digital Artist
Victoria, Canada

Summary

3D artist with over 7 years of industry experience creating and implementing real-time content, from high to low modelling, hand-painted and PBR texturing, in-engine setup, lighting, shading, and optimization techniques.

As an artist, I am proficient at creating high quality art in a variety of styles while meeting production needs and technical requirements.

The main software packages I use are Photoshop, ZBrush, Maya, Blender, Substance Painter, and the Unity engine. I am also experienced in 3DS Max, Modo, and Unreal Engine.

Feel free to reach out for work opportunities! Thank you.

Resume PDF

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Skills

Environment Design3D Animation3D ModelingVisual Development

Software proficiency

3ds Max
3ds Max
Modo
Modo
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
xNormal
xNormal

Productions

  • Tom 1920x1080 paysage cop
    • TV Production
      Tom Sawyer
    • Year
      2019
    • Role
      3D Modeler
    • Company
      Blue Spirit Studio
  • Anamorphine
    • Video Game
      Anamorphine
    • Year
      2017
    • Role
      3D Artist
    • Company
      Artifact 5
  • Webbanner tls
    • Video Game
      The Last Sky
    • Year
      2017
    • Role
      3D Artist
    • Company
      Little Guy Games

Experience

  • Intermediate 3D Artist at KIXEYE
    Victoria, Canada
    January 2021 - Present

    Created and implemented assets for KIXEYE's live ops mobile games such as Battle Pirates: Brawl, SIEGE: Apocalypse, and Rise of Firstborn

  • Digital Artist at Self-Employed
    Montréal, Canada
    March 2018 - December 2020

    -Design, create and implement real-time environments and characters for multiple clients

    -Implement mixed-reality applications using Unity

  • 3D Artist at Artifact 5
    Montreal, Canada
    February 2016 - December 2017

    Anamorphine (PC, VR, XBox)

    -Contribute real time assets and environment art

  • 2D/3D Artist at Little Guy Games
    Toronto
    August 2014 - October 2015

    The Last Sky (multi-platform title)

    -Created game ready assets

    -Animation and rigging

    -Level art, lighting, effects