3D artist with over 7 years of industry experience creating and implementing real-time content, from high to low modelling, hand-painted and PBR texturing, in-engine setup, lighting, shading, and optimization techniques.
As an artist, I am proficient at creating high quality art in a variety of styles while meeting production needs and technical requirements.
The main software packages I use are Photoshop, ZBrush, Maya, Blender, Substance Painter, and the Unity engine. I am also experienced in 3DS Max, Modo, and Unreal Engine.
Feel free to reach out for work opportunities! Thank you.
Created and implemented assets for KIXEYE's live ops mobile games such as Battle Pirates: Brawl, SIEGE: Apocalypse, and Rise of Firstborn
-Design, create and implement real-time environments and characters for multiple clients
-Implement mixed-reality applications using Unity
Anamorphine (PC, VR, XBox)
-Contribute real time assets and environment art
The Last Sky (multi-platform title)
-Created game ready assets
-Animation and rigging
-Level art, lighting, effects