As a 3D artist on Anamorphine, I contributed 3D environment art and worked within the Unity Game Engine. I was responsible for most of the assets in the game, and developed the environment art and lighting together with Mo Al-Khatib. The game's store page:

Philip hogg ss 7143be73175aee887bde3808047d53ac83e5e880 1920x1080
Philip hogg ss 0d81557d7052fd1fec7950e8d33abd1f498cbc0d 1920x1080
Philip hogg ss 8e3725b0d6e158c9b264f010839c1c8b724eaf30 1920x1080
Philip hogg ss 99b3bbdd267194ec0f453d43a9dfb2e3eacc6165 1920x1080
Philip hogg ss d8a208165fa15a418dfd74108ee7150499b625df 1920x1080